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Play it Safe An Introductory Guide to Online Gaming for Parents

Play it Safe An Introductory Guide to Online Gaming for Parents

  • Apr 23, 2020
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  • 3219

Play it Safe: Online GamingOnline games are played on the Internet through a computer console, mobile device, or app. What makes it different from traditional games is the ability to play and communicate with other players online. Games can range from task/mission-based activities to sports games and anything in between. Online games can be a great way to communicate with people, develop teamwork skills, and of course, they are a source of entertainment for young people.Many of you will learn about the more traditional game formats where you buy physical games for popular consoles, such as Xbox, PlayStation, or Nintendo. What Types of Online Games Are There?There are many different forms of online games. These range from free games or applications that can be downloaded on mobile phones to games that can be played on consoles with Internet access, for example, PlayStation or Xbox.Games and web applications: Games that can be played on the Internet through specific websites, or through applications that can be downloaded to mobile phones. These types of games include games that are played through social media services, for example through Facebook, that allow players to communicate with friends.Console games - Games played with entertainment consoles, for example, Xbox, PlayStation, or Nintendo. The consoles are connected to televisions, and games can be bought in stores or downloaded online.Mobile games - Games that can be downloaded to your mobile phone. Many of them are free at first, but fees are often included in these games. For example, users can sometimes pay to get additional functionality to help them complete the game. In-game purchases can usually be disabled in users ’mobile settings.Portable gaming: Devices like iPads or Nintendo DSI also host online games. What Are the Risks of Online Gaming?Inappropriate content: Some online games may not be appropriate for your child's age and may contain violent or sexual images. All online games come with an age recommendation. To prevent your child from accessing inappropriate games, please ensure that parental settings are active on your computers/consoles and check the age rating here in the games your child accesses.Multiplayer gameplay: Many online games allow multiplayer modes that can pose some dangers for young adults. In multiplayer mode, users can play with other players from anywhere in the world. Some of these games allow users to send messages to each other through text or voice modes. In some cases, young players may experience online abuse/harassment from other players, especially when feelings are high after a competitive match.Players may be exposed to inappropriate player language, and in some cases, young people may be left open to unwanted contacts by sharing personal information through their profiles or by talking to other players.To avoid this, make sure your child's profile is private and encourage him not to use real pictures or full names of his game profile and not to share any personal information. It's also a good idea to allow your child to talk to you if he is uncomfortable or unsure of something he found while playing. Make sure your child knows how to prevent a player from sending spam.Pay-to-play - many online games are free to download. However, these games may provide additional features, once the game becomes life, which users can buy. It is a common practice among games and downloadable apps to give players the opportunity to purchase access to the next level of the game or purchase features to help them complete the games. It can be very easy for players to unintentionally collect accounts in these games. To avoid this, parents should make sure they have a specific password on the phone/device for in-app purchases or turn off this option on the phone/device; this can usually be done through the app / mobile settings.Tips for Keeping Your Child SafeHere are some helpful tips to ensure a safe online playing experience for your child.• Check the age rating for the games your kids play and make sure the games are age-appropriate.• Advise your child not to share personal details online or on their personal files. For teenagers, it might be better to discuss the dangers of sharing information online.• Encourage your child to play with integrity and treat other players with respect.• Use family safety settings to protect your child from discovering games that may not be suitable for age/content.• Many parents find it helpful to agree on time limits for playing with their children.• Playing online games can leave computers/devices open at risk of contracting the virus. Protect your computer by making sure your antivirus software is up to date.• Make sure your child knows how to report or prevent other players who engage in cyberbullying or any inappropriate behaviorUseful Links for ParentsAge Rating and Game Reviews Pan European Game Information (advice on age ratings and suitability of games): pegi.info/en/index/Reporting or Blocking Players X-Box –support.xbox.com/en-IE/xbox-one/system/how-to-block-player PlayStation – support.us.playstation.com/report-inappropriate-or-abusive-usersRead More: Online Games: Top 10 Most Popular Online Games in 2020 

GTA Online on PS5 shows us Rockstar’s real priority now

GTA Online on PS5 shows us Rockstars real priority now

  • Jun 16, 2020
  • pitchhigh
  • 2918

Sony has noted in a press release that the "enhanced and expanded" versions of the current GTA 5 and GTA games online will be released in 2021. This was announced during the "Future of Games" event from Sony, confirming the launch of PlayStation 5. However, It did not show any screenshots of what the new version of the game would be like.Sony PS5, which started with the Rockstar logo, briefly revealed people's enthusiasm, to make everyone understand that the developer in the open world is relaunching the multifaceted action game, but for next-generation consoles. Of course, there will be bells and whistles, with Rockstar promising technical and optical improvements as well as performance improvements. However, after a few generations of the game itself, we are approaching diminishing returns for the new experiences that GTA 5 has to offer, and fans know it. Rockstar's decision here is clear, of course: GTA 5 was just one of its best years in 2019, and with the latest decision to briefly release the game for free, the player base will likely continue to explode. After all, Epic Games Store couldn't keep up with the volume of people trying to download GTA 5 for free in mid-2020. Why did this momentum stop just because the new consoles will be released in a few months?This hidden PS5 announcement was the biggest news that Rockstar would not only bring back GTA 5, but would also launch GTA Online as MMO as a standalone experience in 2021. Those who update will receive "new updates" and " exclusive content "and the player experience will be Multiplayer. It will be free on PS5 for the first three months after launch. However, to entice people to start playing now, Rockstar says that all PlayStation Plus members will receive a million dollars in the game every month that signs in to play GTA Online. While no details are shared, these vague promises actually seem more substantial, in terms of content, than any improvements made to the main part of the game.Read More: Online Games: Top 10 Most Popular Online Games in 2020Rumor has it that Rockstar's next big project is in its early stages of development, so there is something to expect, perhaps with real storytelling. But if GTA 5 and Red Dead Redemption 2 were any indication, then what Rockstar would launch would then probably share a similar strategy: launching a massive game that could stand on its own, but ultimately served as a drug to monetize the multiplayer experience. Multiplayer will be supported for years and will potentially become a major source of income. Meanwhile, solo discount: GTA 5 may be on sale permanently, if not delivered for free, as evidenced by the appearance of Red Dead Redemption 2 on Xbox Game Pass.It's not wrong that Red Dead Redemption 2, even after having sold it very well, did not receive solo extensions, but many updates online. It's no mistake that GTA 5 hasn't received any updates for a single player, but it has so much content for GTA Online that it could soon be presented as a standalone experience.While Rockstar argues that the lack of additions for the single-player was "not a conscious choice" when it comes to GTA 5, it followed the same approach when it came to the West. In the case of Red Dead Redemption 2, a long-term online goal was planned, according to a developer last year. why not? By accepting Special Take-Two, the multiplayer chips of these two games contribute to more than half of the company's revenues.GTA Online independently reports a change, although it has been going on for years. By breaking away from the single-player mode, Rockstar opens up many different possibilities that are not dictated by basic game restrictions. Who knows what GTA Online will look like in two years? At this point, fans who request solo additions may be in the minority in the face of the number of people playing and spending money on Rockstar's multiplayer worlds.Read More: Free Online Games? The Best Thing to do to Pass Time At Home When BoredArticle Source: polygon.com

F1 2021 Rules & Regulations

F1 2021: How The Rules And Regulations Are Changing Compared To 2020

  • May 20, 2021
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  • 1249

The 2020 F1 season resembled no other lately. The COVID-19-initiated schedule brought quite a lot of difficulties with decreased pay. Thus, the vigorously expected 2021 guidelines were pushed back to 2022, and the groups are confronting a novel circumstance of extending their 2020 vehicles to 2021.Even though the vehicles will continue as before, there are some minor changes here and there. The zenith of these progressions is the notable spending cap. Here we have a recap of the rules.2021 F1 budget changesFIA presented a spending cap of $175 Million for the first 2021 guidelines in a bid to reduce expenses. Although numerous guidelines were pushed back to 2022, the spending cap will in any case be carried out next season.This implies that groups should foster another vehicle out and out under the spending cap itself. The standard is useful for minnows like Haas and Alfa Romeo.F1 car changesOnce more, to save costs, groups have collectively consented to freeze the improvement of their vehicles, adhering to their present case. Be that as it may, a 'Token' framework has been presented which the groups can trade out to change a couple of parts of their vehicles. This is to help any semblance of Mclaren who needs to fuse another motor into their vehicles after changing from Renault to Mercedes.Two or three changes that will be basic to all groups are floor and weight changes. The FIA is expanding the base load of the vehicle by 3kg, which implies it is presently up to 749 kg.Vehicles of today are weighty on downforce, causing problems for the Pirelli Compounds. Along these lines, groups will make changes to the floor of each vehicle to diminish downforce by 10%.Engine changesThe FIA has likewise expanded the base load of the force units to 150kg. This permits the groups to reduce expenses by not putting resources into procedures to discover costly lighter material for motors. Other than that, there is no stop on the motor turn of events.Envision Ferrari tolerating to drive in 2021 with their frail current force units!In this way, these are generally the progressions that we will find in the 2021 vehicles. Cost-saving is a good help, with groups and F1 overall faltering from the pandemic. After the occasions of 2020, this was most likely the correct call.Read More: The Reason behind banning Refueling In F1

Krafton puts resources into Indian computer game streaming startup Loco

  • Jun 28, 2021
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  • 3408

Loco, an Indian real time stage for computer games, gotten $9 million from financial backers including South Korean gaming organization Krafton Inc. in its initially raising support exertion to benefit from the developing prevalence of games-based amusement in the South Asian country. The Mumbai-based startup was additionally moved in its seed round by Lumikai Ltd., India's first gaming media store, London-based Hiro Capital and beginning phase financial backers including 3one4 Capital and Axilor Ventures. Loco will utilize the assets to overhaul its innovation and substance, the startup said in a declaration Monday. Livestreaming of games has been promoted worldwide by any semblance of Amazon.com Inc's. Twitch in the U.S. also, DouYu International Holdings Ltd. what's more, Huya Inc. in China. In India - which has no tradition of gaming on control center or work areas - the class got a lift during the pandemic, as the many millions bolted inside went to their cell phones for diversion. Krafton's PUBG Mobile, recently disseminated in India by Tencent Holdings Ltd., had been among the most mainstream games in the country before it was prohibited last year and is currently returning the market. Also Read: Ranking The Best Call Of Duty Multiplayer Maps Of All Time"Modest information and reasonable telephones prepared an ideal circumstance in India, making a totally new class of amusement," fellow benefactor Anirudh Pandita said in a meeting. "More than 100 million month to month dynamic clients in India draw in with these games, envision a 100 million individuals playing a game that nobody's watching - that is the thing that Loco set off to settle for." Loco Interactive Pte, as the startup is formally called, was established by Pandita and Ashwin Suresh, who met as designing students at the University of Illinois at Urbana-Champaign. The pair proceeded to deal with Wall Street prior to beginning Pocket Aces Pvt, an advanced studio making streaming substance to give an option in contrast to conventional TV diversion. The gaming startup will be turned off from Pocket Aces with this subsidizing, as indicated by the assertion. Also Read: Top 10 Online Games In 2021 - Pitch HighLoco has extended quickly in the previous year, with month to month dynamic clients growing multiple times and month to month dynamic decorations expanding multiple times. Its principle rival as of now is Google-possessed YouTube, the startup said. "More than 66% of India's twenty to thirty year olds are gamers," said Salone Sehgal, general accomplice of Lumikai. India's esports and streaming industry is set to develop at a normal yearly clasp of 36% throughout the following three years, while game streaming watch time in India is as of now double the worldwide normal, he added. Loco has a program of the nation's most popular decorations playing well known games like Clash of Clans, FreeFire and Call of Duty Mobile. It likewise has top esports groups and their competitions, however the class stays a specialty in India. "India's huge spotlight is on versatile games," said Suresh. "The best versatile game parts on the planet will come from India."Image Credit : www.deccanherald.com

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Billion-dollar online gaming industry seeks clarity on valuation, taxation

  • Aug 12, 2021
  • pitchhigh
  • 2290

The online gaming industry is expected to grow at a compound annual growth rate (CAGR) of 22% to $ 2 billion by 2023, up from $ 906 million in 2019, according to a report by the All India Games Federation (AIGF) and EY India. Driven largely by a young tech-savvy population, wide internet coverage, better performing smartphones at affordable prices. India is now the fifth largest online gaming market in the world and is expected to grow even further after. of the digitization caused by Covid-19. virus. Online games are also the fourth largest sub-segment of the media and entertainment industry. The report stated that online game players are expected to grow from 360 million in 2020 to 510 million in 2022. While real money online game players are expected to grow from 80 million in 2020 to 150 million in 2023. The results revealed that by creating more than 11,000 jobs, the esports sector is estimated to generate around $ 100 billion in economic value for India between 2021 and 2025, including investments, in-app purchases and profits. Looking at the industry growth prospects, the report also looks at the effects of GST and obstacles that could affect the industry's business operations. He said that the tax rate should not exceed 20% as this could lead to gaming operators and consumers not joining the government licensing system and entering the gray market.  Online games operate on a "fee" model in which the gaming platform charges additional fees to facilitate play or "freemium" models where play is free, but additional features may require the user to purchase certain items from an immediate price. The report said that the rational imposition of a GST is important for the sustainability of the industry. The vast majority of countries tax the online gaming industry at or below standard GST / VAT rates. The most common mode of taxation is based on commissions (platform fees) earned by industry players in markets such as the United States, the United Kingdom, and EU countries (except France). In some countries (e g South Africa, Singapore and Australia), a credit model is followed in which the total value of bets is taxed at a discretionary discount allowed on payments (prizes) made to players. "Valuation disputes under the Goods and Services Tax Act (GST) have been daunting for the industry. Most importantly, regressive taxes for these emerging sectors can make companies unsustainable in India. Our recommendation is that tax authorities should align their policies with internationally accepted tax principles. In the industry, online games provide certainty to the industry. " The report highlighted the much-discussed issue of the legality of online gaming in India and stated that various higher courts across the country have held that Rummy, Poker, and Fantasy Sports are games of skill and do not amount to gambling. Electronic sports must also qualify as a game of skill by applying the principles established by the courts. EY partner Bipin Sapra said: "The government needs to state & clarify that games of skill like games of rummy, fantasy, poker, etc., which are different from games of chance like lottery, gambling, Random games are taxed at the GST rate. Normal services will be 18% and the taxable value is the platform fee or commission fee. Clarifying this meaning would give certainty to the industry and encourage more investment in this sector ". Also Read- Lionel Messi signs two-year contract with Paris Saint-Germain after leaving Barcelona

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Five reasons why online games are so popular in India

  • Aug 18, 2021
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  • 2107

Online games have become increasingly popular in India in recent years. People using their phones to play online games using websites or apps has become common in the country.Indians are obsessed with PUBG, or even real money gaming apps like rummy or teen Patti, around 40% of all internet users play online games every year. Recently, online gambling and fantasy games have seen a massive increase in popularity through the use of gambling sites in India. With these major advancements in the online gaming industry, it is natural to wonder what various factors have contributed to its rise.5 reasons why online games are so popular in India1) Variety of gamesThe first the most important secret of the success of online games remains the wide variety of games that are now accessible to the Indian public. There are action / adventure mobile games like BGMI or Free Fire, countless simulation and puzzle games, and even real money gaming apps like rummy or poker. On top of all this, the mobile gaming industry in India has expanded thanks to many people now wanting to gamble during cricket seasons like IPL.2) Better smartphone technologyIn the last decade, the smartphone sector in India has achieved a lot, which made it possible for the country to create cheaper, more efficient and technologically advanced smartphones for everyone. With the introduction of low and mid-range smartphones in the market, mobile gaming is no longer the pursuit of luxury that it used to be. Now anyone can play online games.3) Cheaper data packagesThere would be no online games without the various data packages that Indian telecom now offer their customers at discounted prices. Since the introduction to the market of Jio, owned by Reliance, 4G data packages have become very cheap and accessible to all types of people in the Indian community. And again, the Internet is no longer a luxury but a necessity in every home.4) Convenient payment optionsNot only online games are available for all budgets, but they also accept very convenient and reliable payment methods. It used to be that Indians used to mistrust using any online forms of payment.But thanks to payment methods like UPI and Netbanking, or even payment apps like Google Pay, PhonePe, and Paytm, people are more inclined to play online games and even pay money to unlock more features.5) COVID-19 pandemicWhy could the pandemic be the reason for the success of online games? Well, that's because the pandemic has suddenly forced the entire country into frequent lockdowns. With jobs suspended and no new sources of entertainment, online gaming has been a great relief to many trapped at home.Online games have not only become a source of entertainment for people, but also a source of distraction and relaxation during these difficult times.Also Read- Billion-dollar online gaming industry seeks clarity on valuation, taxation

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Google once considered teaming up with Tencent to take over Epic Games

  • Aug 20, 2021
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  • 1957

When Epic publicly rejected Apple and Google's App Store terms and hit the "Sue All" button in 2020, it seemed like the battle was just beginning. Apparently though, the daggers had already been out for a while, and were as sharp as possible. Today we learned that a Google executive even proposed to resolve a dispute with Epic by reaching an agreement with Tencent to wrest control of the company from founder and CEO Tim Sweeney. Tencent, the Chinese group that owns Riot Games and parts of several other large developers, owns 40% of Epic Games, while Sweeney is the majority shareholder. According to a court document filed by Epic today, an anonymous Google executive once suggested that if Epic isn't playing well, Google should talk to Tencent about buying Epic stock "to gain more control" from the Fortnite developer, or even can do it working with Tencent to take over Epic entirely. "Google has realized that Epic may not accept its offer." As a "potential alternative," a senior Google executive suggested that Google "consider approaching Tencent," a company that has a minority stake in Epic, (i) buy Epic shares from Tencent to gain more control over Epic. or (ii) Join Tencent to buy 100% of Epic. The details come from a unredacted complaint Epic filed today in the US District Court in Northern California. Tencent was still hidden along with other details. But yesterday the court rejected the search giant's request to keep this information sealed, which is why the full document has now been made public. "It appears, sadly, that Google was indeed contemplating a coordinated, multinational hostile takeover attempt of Epic in response to Fortnite launching outside of Google Play," Sweeney wrote on Twitter. Epic's lawsuit against Google is very similar to the lawsuit filed by Apple, which was prosecuted earlier this year. Epic says Google's anti-competitive actions are "forcing app developers and consumers" to use the Google Play Store, which requires sales cut just like Apple's App Store.The big difference is that Apple's App Store is mandatory on iPhones, but for phones running Google's Android operating system, Epic had the option to launch Fortnite as a side-download app, which it did. According to the filing, Google feared that the Fortnite launcher, which later became the Epic Games Store, was a "contagion" that would alienate others from the Google Play Store. Epic presents Google as a scheme that tried to strike a special deal to prevent the Google Play Store from rejecting it, while at the same Tencent surprise everyone. The complaint also notes that Google made similar side agreements with other game publishers, including Activision Blizzard, to keep them on the Google Play Store, and describes the agreements Google made with phone manufacturers to prevent them from pre-installing non-Google stores, resulting in "exclusivity". Epic is seeking an injunction requiring Google to stop what Sweeney and his company consider anti-competitive measures. As in the case of Apple, Epic frames the lawsuit as a fight for software freedom and says Google has failed to deliver on its promise to maintain "an open and competitive Android ecosystem for all users and industry participants."Also Read- Afghan national team footballer Zaki Anwari dies in fall from US plane at Kabul airport

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Marvel's Spider-Man 2: Release date, platforms, characters, and more

  • Sep 10, 2021
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  • 2565

After a series of leaks and rumors, Insomniac Games has finally announced the long-awaited Spider-Man 2. 2020, despite being a rather sad year has been successful for many reasons. Sony has finally revealed the PlayStation 5 and an array of exclusives,, including Spider-Man: Miles Morales, a spinoff to the original title. This time around, the PlayStation case was a momentous affair as the developers gave fans a sneak peek at the latest Spider-Man game. The clip shows Peter Parker and Miles Morales as nucleus, and the duo can be seen smacking thugs left and right. However, the visuals turn ominous soon after, with a chilling sound in the background. Spider-Man may be the highlight of the game, but fans have never been more excited to see a villain than they were when Venom rose from the shadows, sending the community into a state of frenzy.Spider-Man 2 release dateThe developers have locked in 2023 as the year of its launch. However, the exact date of the next web slinging adventure remains a mystery. Like other AAA titles, Spider-Man 2 can also experience delays if things don't go as planned.Marvel's Spider-Man 2 platformsThe 2018 title was available on PS4, but a modified version of PS5 was released. Likewise, Miles Morales was available on both consoles, old and new. Sadly, in addition to having a big shoes to fill, the latest version will only be available on PS5. *THWIP**SNIKT*Marvel's Spider-Man 2 and Marvel's Wolverine are coming to PS5. First details on the new Insomniac Games titles: https://t.co/4vl3gyIWET pic.twitter.com/L2shGKSVxV— PlayStation (@PlayStation) September 9, 2021Naturally, developers want to take full advantage of the latest Sony hardware to deliver an unprecedented gaming experience. Besides to Spider-Man 2, PlayStation Showcase has taken a look at a number of other popular franchises, including fan-favorite Gran Turismo 7 and God of War Ragnarok. GTAV and GTA Online come to PS5 in March 2022, complete with technical and graphical improvements. First info: https://t.co/EhFonAx4F8 pic.twitter.com/VNaAtE04bu— PlayStation (@PlayStation) September 9, 2021Unfortunately, the showcase disseminated a piece of bad news as well. The expanded and improved version of GTA 5, which will be released on PS5 was delayed until 2022.Also Read- Billion-dollar online gaming industry seeks clarity on valuation, taxation