Sony has noted in a press release that the "enhanced and expanded" versions of the current GTA 5 and GTA games online will be released in 2021. This was announced during the "Future of Games" event from Sony, confirming the launch of PlayStation 5. However, It did not show any screenshots of what the new version of the game would be like.Sony PS5, which started with the Rockstar logo, briefly revealed people's enthusiasm, to make everyone understand that the developer in the open world is relaunching the multifaceted action game, but for next-generation consoles. Of course, there will be bells and whistles, with Rockstar promising technical and optical improvements as well as performance improvements. However, after a few generations of the game itself, we are approaching diminishing returns for the new experiences that GTA 5 has to offer, and fans know it. Rockstar's decision here is clear, of course: GTA 5 was just one of its best years in 2019, and with the latest decision to briefly release the game for free, the player base will likely continue to explode. After all, Epic Games Store couldn't keep up with the volume of people trying to download GTA 5 for free in mid-2020. Why did this momentum stop just because the new consoles will be released in a few months?This hidden PS5 announcement was the biggest news that Rockstar would not only bring back GTA 5, but would also launch GTA Online as MMO as a standalone experience in 2021. Those who update will receive "new updates" and " exclusive content "and the player experience will be Multiplayer. It will be free on PS5 for the first three months after launch. However, to entice people to start playing now, Rockstar says that all PlayStation Plus members will receive a million dollars in the game every month that signs in to play GTA Online. While no details are shared, these vague promises actually seem more substantial, in terms of content, than any improvements made to the main part of the game.Read More: Online Games: Top 10 Most Popular Online Games in 2020Rumor has it that Rockstar's next big project is in its early stages of development, so there is something to expect, perhaps with real storytelling. But if GTA 5 and Red Dead Redemption 2 were any indication, then what Rockstar would launch would then probably share a similar strategy: launching a massive game that could stand on its own, but ultimately served as a drug to monetize the multiplayer experience. Multiplayer will be supported for years and will potentially become a major source of income. Meanwhile, solo discount: GTA 5 may be on sale permanently, if not delivered for free, as evidenced by the appearance of Red Dead Redemption 2 on Xbox Game Pass.It's not wrong that Red Dead Redemption 2, even after having sold it very well, did not receive solo extensions, but many updates online. It's no mistake that GTA 5 hasn't received any updates for a single player, but it has so much content for GTA Online that it could soon be presented as a standalone experience.While Rockstar argues that the lack of additions for the single-player was "not a conscious choice" when it comes to GTA 5, it followed the same approach when it came to the West. In the case of Red Dead Redemption 2, a long-term online goal was planned, according to a developer last year. why not? By accepting Special Take-Two, the multiplayer chips of these two games contribute to more than half of the company's revenues.GTA Online independently reports a change, although it has been going on for years. By breaking away from the single-player mode, Rockstar opens up many different possibilities that are not dictated by basic game restrictions. Who knows what GTA Online will look like in two years? At this point, fans who request solo additions may be in the minority in the face of the number of people playing and spending money on Rockstar's multiplayer worlds.Read More: Free Online Games? The Best Thing to do to Pass Time At Home When BoredArticle Source: polygon.com
Loco, an Indian real time stage for computer games, gotten $9 million from financial backers including South Korean gaming organization Krafton Inc. in its initially raising support exertion to benefit from the developing prevalence of games-based amusement in the South Asian country. The Mumbai-based startup was additionally moved in its seed round by Lumikai Ltd., India's first gaming media store, London-based Hiro Capital and beginning phase financial backers including 3one4 Capital and Axilor Ventures. Loco will utilize the assets to overhaul its innovation and substance, the startup said in a declaration Monday. Livestreaming of games has been promoted worldwide by any semblance of Amazon.com Inc's. Twitch in the U.S. also, DouYu International Holdings Ltd. what's more, Huya Inc. in China. In India - which has no tradition of gaming on control center or work areas - the class got a lift during the pandemic, as the many millions bolted inside went to their cell phones for diversion. Krafton's PUBG Mobile, recently disseminated in India by Tencent Holdings Ltd., had been among the most mainstream games in the country before it was prohibited last year and is currently returning the market. Also Read: Ranking The Best Call Of Duty Multiplayer Maps Of All Time"Modest information and reasonable telephones prepared an ideal circumstance in India, making a totally new class of amusement," fellow benefactor Anirudh Pandita said in a meeting. "More than 100 million month to month dynamic clients in India draw in with these games, envision a 100 million individuals playing a game that nobody's watching - that is the thing that Loco set off to settle for." Loco Interactive Pte, as the startup is formally called, was established by Pandita and Ashwin Suresh, who met as designing students at the University of Illinois at Urbana-Champaign. The pair proceeded to deal with Wall Street prior to beginning Pocket Aces Pvt, an advanced studio making streaming substance to give an option in contrast to conventional TV diversion. The gaming startup will be turned off from Pocket Aces with this subsidizing, as indicated by the assertion. Also Read: Top 10 Online Games In 2021 - Pitch HighLoco has extended quickly in the previous year, with month to month dynamic clients growing multiple times and month to month dynamic decorations expanding multiple times. Its principle rival as of now is Google-possessed YouTube, the startup said. "More than 66% of India's twenty to thirty year olds are gamers," said Salone Sehgal, general accomplice of Lumikai. India's esports and streaming industry is set to develop at a normal yearly clasp of 36% throughout the following three years, while game streaming watch time in India is as of now double the worldwide normal, he added. Loco has a program of the nation's most popular decorations playing well known games like Clash of Clans, FreeFire and Call of Duty Mobile. It likewise has top esports groups and their competitions, however the class stays a specialty in India. "India's huge spotlight is on versatile games," said Suresh. "The best versatile game parts on the planet will come from India."Image Credit : www.deccanherald.com
The online gaming industry is expected to grow at a compound annual growth rate (CAGR) of 22% to $ 2 billion by 2023, up from $ 906 million in 2019, according to a report by the All India Games Federation (AIGF) and EY India. Driven largely by a young tech-savvy population, wide internet coverage, better performing smartphones at affordable prices. India is now the fifth largest online gaming market in the world and is expected to grow even further after. of the digitization caused by Covid-19. virus. Online games are also the fourth largest sub-segment of the media and entertainment industry. The report stated that online game players are expected to grow from 360 million in 2020 to 510 million in 2022. While real money online game players are expected to grow from 80 million in 2020 to 150 million in 2023. The results revealed that by creating more than 11,000 jobs, the esports sector is estimated to generate around $ 100 billion in economic value for India between 2021 and 2025, including investments, in-app purchases and profits. Looking at the industry growth prospects, the report also looks at the effects of GST and obstacles that could affect the industry's business operations. He said that the tax rate should not exceed 20% as this could lead to gaming operators and consumers not joining the government licensing system and entering the gray market. Online games operate on a "fee" model in which the gaming platform charges additional fees to facilitate play or "freemium" models where play is free, but additional features may require the user to purchase certain items from an immediate price. The report said that the rational imposition of a GST is important for the sustainability of the industry. The vast majority of countries tax the online gaming industry at or below standard GST / VAT rates. The most common mode of taxation is based on commissions (platform fees) earned by industry players in markets such as the United States, the United Kingdom, and EU countries (except France). In some countries (e g South Africa, Singapore and Australia), a credit model is followed in which the total value of bets is taxed at a discretionary discount allowed on payments (prizes) made to players. "Valuation disputes under the Goods and Services Tax Act (GST) have been daunting for the industry. Most importantly, regressive taxes for these emerging sectors can make companies unsustainable in India. Our recommendation is that tax authorities should align their policies with internationally accepted tax principles. In the industry, online games provide certainty to the industry. " The report highlighted the much-discussed issue of the legality of online gaming in India and stated that various higher courts across the country have held that Rummy, Poker, and Fantasy Sports are games of skill and do not amount to gambling. Electronic sports must also qualify as a game of skill by applying the principles established by the courts. EY partner Bipin Sapra said: "The government needs to state & clarify that games of skill like games of rummy, fantasy, poker, etc., which are different from games of chance like lottery, gambling, Random games are taxed at the GST rate. Normal services will be 18% and the taxable value is the platform fee or commission fee. Clarifying this meaning would give certainty to the industry and encourage more investment in this sector ". Also Read- Lionel Messi signs two-year contract with Paris Saint-Germain after leaving Barcelona
Online games have become increasingly popular in India in recent years. People using their phones to play online games using websites or apps has become common in the country.Indians are obsessed with PUBG, or even real money gaming apps like rummy or teen Patti, around 40% of all internet users play online games every year. Recently, online gambling and fantasy games have seen a massive increase in popularity through the use of gambling sites in India. With these major advancements in the online gaming industry, it is natural to wonder what various factors have contributed to its rise.5 reasons why online games are so popular in India1) Variety of gamesThe first the most important secret of the success of online games remains the wide variety of games that are now accessible to the Indian public. There are action / adventure mobile games like BGMI or Free Fire, countless simulation and puzzle games, and even real money gaming apps like rummy or poker. On top of all this, the mobile gaming industry in India has expanded thanks to many people now wanting to gamble during cricket seasons like IPL.2) Better smartphone technologyIn the last decade, the smartphone sector in India has achieved a lot, which made it possible for the country to create cheaper, more efficient and technologically advanced smartphones for everyone. With the introduction of low and mid-range smartphones in the market, mobile gaming is no longer the pursuit of luxury that it used to be. Now anyone can play online games.3) Cheaper data packagesThere would be no online games without the various data packages that Indian telecom now offer their customers at discounted prices. Since the introduction to the market of Jio, owned by Reliance, 4G data packages have become very cheap and accessible to all types of people in the Indian community. And again, the Internet is no longer a luxury but a necessity in every home.4) Convenient payment optionsNot only online games are available for all budgets, but they also accept very convenient and reliable payment methods. It used to be that Indians used to mistrust using any online forms of payment.But thanks to payment methods like UPI and Netbanking, or even payment apps like Google Pay, PhonePe, and Paytm, people are more inclined to play online games and even pay money to unlock more features.5) COVID-19 pandemicWhy could the pandemic be the reason for the success of online games? Well, that's because the pandemic has suddenly forced the entire country into frequent lockdowns. With jobs suspended and no new sources of entertainment, online gaming has been a great relief to many trapped at home.Online games have not only become a source of entertainment for people, but also a source of distraction and relaxation during these difficult times.Also Read- Billion-dollar online gaming industry seeks clarity on valuation, taxation