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Play it Safe An Introductory Guide to Online Gaming for Parents

Play it Safe An Introductory Guide to Online Gaming for Parents

  • Apr 23, 2020
  • pitchhigh
  • 3081

Play it Safe: Online GamingOnline games are played on the Internet through a computer console, mobile device, or app. What makes it different from traditional games is the ability to play and communicate with other players online. Games can range from task/mission-based activities to sports games and anything in between. Online games can be a great way to communicate with people, develop teamwork skills, and of course, they are a source of entertainment for young people.Many of you will learn about the more traditional game formats where you buy physical games for popular consoles, such as Xbox, PlayStation, or Nintendo. What Types of Online Games Are There?There are many different forms of online games. These range from free games or applications that can be downloaded on mobile phones to games that can be played on consoles with Internet access, for example, PlayStation or Xbox.Games and web applications: Games that can be played on the Internet through specific websites, or through applications that can be downloaded to mobile phones. These types of games include games that are played through social media services, for example through Facebook, that allow players to communicate with friends.Console games - Games played with entertainment consoles, for example, Xbox, PlayStation, or Nintendo. The consoles are connected to televisions, and games can be bought in stores or downloaded online.Mobile games - Games that can be downloaded to your mobile phone. Many of them are free at first, but fees are often included in these games. For example, users can sometimes pay to get additional functionality to help them complete the game. In-game purchases can usually be disabled in users ’mobile settings.Portable gaming: Devices like iPads or Nintendo DSI also host online games. What Are the Risks of Online Gaming?Inappropriate content: Some online games may not be appropriate for your child's age and may contain violent or sexual images. All online games come with an age recommendation. To prevent your child from accessing inappropriate games, please ensure that parental settings are active on your computers/consoles and check the age rating here in the games your child accesses.Multiplayer gameplay: Many online games allow multiplayer modes that can pose some dangers for young adults. In multiplayer mode, users can play with other players from anywhere in the world. Some of these games allow users to send messages to each other through text or voice modes. In some cases, young players may experience online abuse/harassment from other players, especially when feelings are high after a competitive match.Players may be exposed to inappropriate player language, and in some cases, young people may be left open to unwanted contacts by sharing personal information through their profiles or by talking to other players.To avoid this, make sure your child's profile is private and encourage him not to use real pictures or full names of his game profile and not to share any personal information. It's also a good idea to allow your child to talk to you if he is uncomfortable or unsure of something he found while playing. Make sure your child knows how to prevent a player from sending spam.Pay-to-play - many online games are free to download. However, these games may provide additional features, once the game becomes life, which users can buy. It is a common practice among games and downloadable apps to give players the opportunity to purchase access to the next level of the game or purchase features to help them complete the games. It can be very easy for players to unintentionally collect accounts in these games. To avoid this, parents should make sure they have a specific password on the phone/device for in-app purchases or turn off this option on the phone/device; this can usually be done through the app / mobile settings.Tips for Keeping Your Child SafeHere are some helpful tips to ensure a safe online playing experience for your child.• Check the age rating for the games your kids play and make sure the games are age-appropriate.• Advise your child not to share personal details online or on their personal files. For teenagers, it might be better to discuss the dangers of sharing information online.• Encourage your child to play with integrity and treat other players with respect.• Use family safety settings to protect your child from discovering games that may not be suitable for age/content.• Many parents find it helpful to agree on time limits for playing with their children.• Playing online games can leave computers/devices open at risk of contracting the virus. Protect your computer by making sure your antivirus software is up to date.• Make sure your child knows how to report or prevent other players who engage in cyberbullying or any inappropriate behaviorUseful Links for ParentsAge Rating and Game Reviews Pan European Game Information (advice on age ratings and suitability of games): pegi.info/en/index/Reporting or Blocking Players X-Box –support.xbox.com/en-IE/xbox-one/system/how-to-block-player PlayStation – support.us.playstation.com/report-inappropriate-or-abusive-usersRead More: Online Games: Top 10 Most Popular Online Games in 2020 

GTA Online on PS5 shows us Rockstar’s real priority now

GTA Online on PS5 shows us Rockstars real priority now

  • Jun 16, 2020
  • pitchhigh
  • 2763

Sony has noted in a press release that the "enhanced and expanded" versions of the current GTA 5 and GTA games online will be released in 2021. This was announced during the "Future of Games" event from Sony, confirming the launch of PlayStation 5. However, It did not show any screenshots of what the new version of the game would be like.Sony PS5, which started with the Rockstar logo, briefly revealed people's enthusiasm, to make everyone understand that the developer in the open world is relaunching the multifaceted action game, but for next-generation consoles. Of course, there will be bells and whistles, with Rockstar promising technical and optical improvements as well as performance improvements. However, after a few generations of the game itself, we are approaching diminishing returns for the new experiences that GTA 5 has to offer, and fans know it. Rockstar's decision here is clear, of course: GTA 5 was just one of its best years in 2019, and with the latest decision to briefly release the game for free, the player base will likely continue to explode. After all, Epic Games Store couldn't keep up with the volume of people trying to download GTA 5 for free in mid-2020. Why did this momentum stop just because the new consoles will be released in a few months?This hidden PS5 announcement was the biggest news that Rockstar would not only bring back GTA 5, but would also launch GTA Online as MMO as a standalone experience in 2021. Those who update will receive "new updates" and " exclusive content "and the player experience will be Multiplayer. It will be free on PS5 for the first three months after launch. However, to entice people to start playing now, Rockstar says that all PlayStation Plus members will receive a million dollars in the game every month that signs in to play GTA Online. While no details are shared, these vague promises actually seem more substantial, in terms of content, than any improvements made to the main part of the game.Read More: Online Games: Top 10 Most Popular Online Games in 2020Rumor has it that Rockstar's next big project is in its early stages of development, so there is something to expect, perhaps with real storytelling. But if GTA 5 and Red Dead Redemption 2 were any indication, then what Rockstar would launch would then probably share a similar strategy: launching a massive game that could stand on its own, but ultimately served as a drug to monetize the multiplayer experience. Multiplayer will be supported for years and will potentially become a major source of income. Meanwhile, solo discount: GTA 5 may be on sale permanently, if not delivered for free, as evidenced by the appearance of Red Dead Redemption 2 on Xbox Game Pass.It's not wrong that Red Dead Redemption 2, even after having sold it very well, did not receive solo extensions, but many updates online. It's no mistake that GTA 5 hasn't received any updates for a single player, but it has so much content for GTA Online that it could soon be presented as a standalone experience.While Rockstar argues that the lack of additions for the single-player was "not a conscious choice" when it comes to GTA 5, it followed the same approach when it came to the West. In the case of Red Dead Redemption 2, a long-term online goal was planned, according to a developer last year. why not? By accepting Special Take-Two, the multiplayer chips of these two games contribute to more than half of the company's revenues.GTA Online independently reports a change, although it has been going on for years. By breaking away from the single-player mode, Rockstar opens up many different possibilities that are not dictated by basic game restrictions. Who knows what GTA Online will look like in two years? At this point, fans who request solo additions may be in the minority in the face of the number of people playing and spending money on Rockstar's multiplayer worlds.Read More: Free Online Games? The Best Thing to do to Pass Time At Home When BoredArticle Source: polygon.com

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Billion-dollar online gaming industry seeks clarity on valuation, taxation

  • Aug 12, 2021
  • pitchhigh
  • 2128

The online gaming industry is expected to grow at a compound annual growth rate (CAGR) of 22% to $ 2 billion by 2023, up from $ 906 million in 2019, according to a report by the All India Games Federation (AIGF) and EY India. Driven largely by a young tech-savvy population, wide internet coverage, better performing smartphones at affordable prices. India is now the fifth largest online gaming market in the world and is expected to grow even further after. of the digitization caused by Covid-19. virus. Online games are also the fourth largest sub-segment of the media and entertainment industry. The report stated that online game players are expected to grow from 360 million in 2020 to 510 million in 2022. While real money online game players are expected to grow from 80 million in 2020 to 150 million in 2023. The results revealed that by creating more than 11,000 jobs, the esports sector is estimated to generate around $ 100 billion in economic value for India between 2021 and 2025, including investments, in-app purchases and profits. Looking at the industry growth prospects, the report also looks at the effects of GST and obstacles that could affect the industry's business operations. He said that the tax rate should not exceed 20% as this could lead to gaming operators and consumers not joining the government licensing system and entering the gray market.  Online games operate on a "fee" model in which the gaming platform charges additional fees to facilitate play or "freemium" models where play is free, but additional features may require the user to purchase certain items from an immediate price. The report said that the rational imposition of a GST is important for the sustainability of the industry. The vast majority of countries tax the online gaming industry at or below standard GST / VAT rates. The most common mode of taxation is based on commissions (platform fees) earned by industry players in markets such as the United States, the United Kingdom, and EU countries (except France). In some countries (e g South Africa, Singapore and Australia), a credit model is followed in which the total value of bets is taxed at a discretionary discount allowed on payments (prizes) made to players. "Valuation disputes under the Goods and Services Tax Act (GST) have been daunting for the industry. Most importantly, regressive taxes for these emerging sectors can make companies unsustainable in India. Our recommendation is that tax authorities should align their policies with internationally accepted tax principles. In the industry, online games provide certainty to the industry. " The report highlighted the much-discussed issue of the legality of online gaming in India and stated that various higher courts across the country have held that Rummy, Poker, and Fantasy Sports are games of skill and do not amount to gambling. Electronic sports must also qualify as a game of skill by applying the principles established by the courts. EY partner Bipin Sapra said: "The government needs to state & clarify that games of skill like games of rummy, fantasy, poker, etc., which are different from games of chance like lottery, gambling, Random games are taxed at the GST rate. Normal services will be 18% and the taxable value is the platform fee or commission fee. Clarifying this meaning would give certainty to the industry and encourage more investment in this sector ". Also Read- Lionel Messi signs two-year contract with Paris Saint-Germain after leaving Barcelona